The Iron Gods - Bannermill

Session 1 - A Torch Extinguished

Inside the town of Torch four adventurers, Quell the Gnome Druid (played by Sophie), Zhan the Efreet Gunslinger (played by Nick), Meridian the Human Cleric (played by Andy) and Keezheekoni the Gnome alchemist (played by Tyler) head to meet Dolga Freddert in response to the missing Councillor Khonnir Baine.

Quell in particular seemed quite distressed at his disappearance; she after all is friends with his adoptive daughter. Meridian, always ready to help those in need, offers her aid. Tyler and Nick if you can give me your reasons for helping that would be much appreciated

Our four heroes make their way to the Town Hall to find a large crowd gathered outside demanding answers.

“What’s happened to the Torch?” “What’s going to happen to the town?” “The Technic League and the Black Sovereign are coming!” “It’s that automaton Khonnir brought back! It’s going to kill us all!”

After pushing their way through to increasingly restless and agitated crowd they find themselves before Dolga Freddert; the rest of Torch’s council is busy dealing with a town in chaos, as the town’s sole means of income has been extinguished. Dolga is encouraged to see another group attempting to help the town, but she informs the group that since the flame went out eight days ago, four groups have gone into the new tunnels that Khonnir discovered below the town but only one — Khonnir’s — had returned.

When Khonnir first returned, he spoke at length with the council, telling bizarre stories: a cavern filled with enormous vermin and other scavengers, strange humanoids who had the ability to blend into the shadows of the cave walls, and a nest of gremlins. Yet of more immediate interest was his discovery of a wall of solid metal deep in the caves. A wall made of skymetal alloy called glaucite. He said it was like the kind mined from the hills and surrounding plains, but formed into a structure with doors. It was near one of these doors that Khonnir found a broken automaton that he brought back after his first expedition.

Two groups had gone into the underground labyrinth before Khonnir — a group of halfling adventurers, and a group of local thugs. After Khonnir’s first trip, a small adventuring party devoted to the worship of Brigh from out of town. Khonnir then launched a fifth expedition under Black Hill, and it was on the fifth expedition that he went missing.

Dolga informs the heroes they will receive a reward of 4,000 gp plus the town’s scroll of resurrection if Khonnir can be brought back alive; otherwise, the gold would still be awarded, but the scroll will be used to bring him back. There is another reward of 4,000 gp awaiting those who can reignite the torch atop Black Hill, but for the moment, the council is more interested in getting Khonnir back home safe and sound.

Finally Dolga suggests that the heroes visit Khonnir’s home to find any notes or hints as to what he might have found under the Hill. Khonnir’s daughter Val Baine will help them as well in any way possible to bring back her father.

Will continue this tomorrow…

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Welcome to your campaign!
A blog for your campaign

I’ll be maintaining a running log of each session but everybody is welcome to add their own additions. I will only be giving a rundown of what happened.

It’s up to you to provide your character’s view on certain events, encounters and people you meet on your travels. This can take the form of a journal entry, letters to family and friends in distant lands or even scribbles on a bit of paper.

All of this is encouraged. There might even be ingame rewards for doing so. :-)

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